Changelog for 3.1.26
- Metallic paint with a full metallic flake simulation
- Material templates for automatic material assignment
- Integrated HDR environment editor (KeyShot Pro only)
- Improved texture mapping manipulator
- Improved rendering quality and performance
- Improved performance on many core CPU systems
- UI improvements in render dialog
- Improvements to animation including reordering, multi-copy/paste, mirroring and duplication
- UI cleanup
- Network rendering including network render queue (optional add on contact email@example.com for more information)
- Certification for 3DConnexion spacemice
- Various bug fixes
With this update we introduce time-saving new features and improvements including a new, unique metallic paint material, interactive HDR editing that allows real-time editing of the lighting environments, material templates that allow 3D professionals to ‘auto-paint’ their models, network rendering to queue render jobs and spread them across multiple computers.
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders – all in realtime.
Material templates are customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name “shiny plastic.”
Have you ever wanted to adjust hue, saturation or boost existing lights in your lighting environment? The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting. The examples below use the “Conference room 3k” environment.
Improved texture mapping
The manipulator will now correspond with the center of the projection. This will be particularly helpful for mapping labels and textures around cylindrical objects. In addition, the “position” button has been added to the manipulator as shown in the dialogue below. This will allow the center of the projection to be designated by interactively clicking on the model.
We are proud to announce that KeyShot 3.1 will be officially certified to work with all 3Dconnexion devices.
Network rendering is now available with KeyShot 3. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are being processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.
Maya scenes can now be directly imported into KeyShot. All hierarchy, material assignments and names will be retained. NURBS surfaces are supported and will be tessellated on import.
Mac OS X：
Mac OS X：
如果不知道，可以打桌面上的 KeyShot 3 Resources 快捷方式
ALIAS 2012 and prior
Inventor 2012 and prior
NX 8 and prior
Pro/ENGINEER Wildfire 2 – 5
Rhinoceros 4 and prior
SketchUp 8 and prior
Solid Edge ST4 and prior
SolidWorks 2012 and prior
Maya 2012 and 2011
接口安裝有◣問題的，把以上這些都裝了（無論你裝的拿祖龍佩和鳳凰耳環做比較是多少位的系統，都要裝 x86 的），再裝個你到底想干什么驅動精靈，更新ㄨ一下驅動
keyshot3軟件打開以●後，軟件界面內花屏 解決辦法: 打開KS3 首選項 高級 把“激活GPU”這項 取消了
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